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With this official add-on for The Elder Scrolls V: Skyrim, journey off the coast of Morrowind, to the island of Solstheim. Dragonborn is a free browser-based German MMORPG featuring a grand fantasy world filled with the inspirations from mythological or otherwise legendary figures across human history. Create your hero and set out on an forgettable adventure. Available in the browser. Play DragonBound now, a Free Multiplayer Online HTML5 Game. Play with or meet new friends anywhere, no downloads. Collect items, new game modes, and challenges. Play with or against your friends from your browser anywhere for free. Shop for items to make you stronger. Unlock hidden characters, new game modes, and challenges. Meet new friends.
Glossary • Items • Maps • Monsters • Places • Quests • Races • Reincarnation • Skills • Spells
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Dragonborn Saga is a online web novel written by Don Dokhmesy which comes with a total of 348 chapters released. The novel serves as the best piece of writing that the fans of Elder Scrolls could read since the novel is nothing less than a Fan-Fiction to the series which is based on the main character of the game named Skyrim, the Last Dragonborn. The Dragonborn were created by Io the high dragon god like any other race was created or they span from the growth of Dragonborn of Bahamat who gained Dragonborn shape by proving themselves to Bahamat and I would assume they could potentially reproduce in their new form.
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Dwarf | Elf | Aasimar | Dragonborn | Drow | Gnome | H-elf | H-orc | Shifter | Tiefling | Warforged | W-Elf | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Halfling | Human | Scourge | Bladeforged | Deep Gnome | PDK | Razorclaw | Scoundrel | S-kai | Morninglord |
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Overview[edit]
Born to fight, Dragonborn are a race of warriors and adventurers that hail from Argonessen. They have the unique ability to channel elements into a Breath Weapon attack.
Dragonborn is a premium race released in Update 35. Free to VIP accounts, it is available to non-VIP from the DDO Store for 1,295 .
Racial Traits[edit]
- +2 Strength, +2 Charisma, -2 Dexterity
- Breath weapon (optional enhancement): Tier 2 racial enhancement, 30 second cooldown, can take metamagic feats, deals [1d6+3]/character level, DC 10+Cha+Evocation+breath weapon bonuses (Acid breath uses Conjuration)
Deities[edit]
Further information: Deity feats
- Aureon (Quarterstaff): → → →
- Blood of Vol (Dagger): → → →
- Olladra (Sickle): Follower of Olladra → Child of Olladra → Luck of Olladra → Beloved of Olladra
- Onatar (Warhammer): Follower of Onatar → Child of Onatar → Onatar's Forge → Beloved of Onatar
- Silver Flame (Longbow): Follower of the Silver Flame → Child of the Silver Flame → Silver Flame Exorcism → Beloved of the Silver Flame
- Sovereign Host (Longsword): Follower of the Sovereign Host → Child of the Sovereign Host → Unyielding Sovereignty → Beloved of the Sovereign Host
Feats[edit]
Racial Feats[edit]
- You must select one (and only one) type of Draconic Ancestry. This will determine some variables for racial enhancements.
Icon | Feat | Type | Description | Prerequisites |
---|---|---|---|---|
Draconic Ancestry: Black | Passive | You ancestry is linked to Black Dragons of a bygone age. You gain a stacking bonus to Acid Energy Resistance equal to your Character Level. This choice also selects the element you will gain bonuses with the Dragonborn Racial Enhancement Tree. | ||
Draconic Ancestry: Blue | Passive | You ancestry is linked to Blue Dragons of a bygone age. You gain a stacking bonus to Electric Energy Resistance equal to your Character Level. This choice also selects the element you will gain bonuses with the Dragonborn Racial Enhancement Tree. | ||
Draconic Ancestry: Red | Passive | You ancestry is linked to Red Dragons of a bygone age. You gain a stacking bonus to Fire Energy Resistance equal to your Character Level. This choice also selects the element you will gain bonuses with the Dragonborn Racial Enhancement Tree. | ||
Draconic Ancestry: White | Passive | You ancestry is linked to White Dragons of a bygone age. You gain a stacking bonus to Cold Energy Resistance equal to your Character Level. This choice also selects the element you will gain bonuses with the Dragonborn Racial Enhancement Tree. |
Racial past life feats[edit]
- 1st - +1 Spellcraft
- 2nd - +1 Charisma
Enhancements[edit]
Core abilities[edit]
Hardy: +1 Fortitude | |||
AP Cost: 1 | Level: 1 | Progression: 0 | No requirements |
Dragonborn Strength or Charisma: +1 Strength or Charisma | |||
AP Cost: 2 | Level: 4 | Progression: 1 | Requires: Hardy |
Hardy: +1 Fortitude | |||
AP Cost: 1 | Level: 7 | Progression: 3 | Requires: Strength or Charisma |
Dragonborn Strength or Charisma: +1 Strength or Charisma | |||
AP Cost: 2 | Level: 11 | Progression: 4 | Requires: Hardy |
Hardy: +1 Fortitude | |||
AP Cost: 1 | Level: 16 | Progression: 6 | Requires: Strength or Charisma |
Tier One[edit]
Requires Hardy
Resilience: +10 Maximum Hit Points | |||
AP Cost: 2 | Ranks: 1 | Progression: 1 | No requirements |
Hard Scales: +2/+4/+6 Natural Armor, stacking | |||
AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements |
Brutality: Choose one: Brutal Spellcasting: Your damaging spells generate 25%/50%/75% more hate than they normally would, making enemies more likely to attack you. Brute Fighting: Your melee attacks generate 25%/50%/75% more hate than they normally would, making enemies more likely to attack you. | |||
AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements |
Draconic Visage: +1/+2/+3 Intimidate, Spellcraft, and Haggle | |||
AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements |
Undaunted: +1/+2/+3 Fortitude | |||
AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements |
Tier Two[edit]
Requires 5 APs spent in tree
Resilience: +10 Maximum Hit Points and +10 Healing Amplification | |||
AP Cost: 2 | Ranks: 1 | Progression: 5 | Requires: Resilience |
Harder Scales: +2/+4/+6 PRR | |||
AP Cost: 1 | Ranks: 3 | Progression: 5 | Requires: Hard Scales |
Dragon Breath: Active Ability: Cone that deals 1d6 + 3 [red fire/white cold/black acid/blue electric] damage per caster level (reflex save for half). Counts as Evocation spell; gets full Metamagic feats, No SR, DC 10 + CHA mod + Evocation bonuses + Breath Weapon bonuses (Acid uses Conjuration). Scales with 100% of spell power.Activation Cost: Nothing Cooldown: 25 seconds | |||
AP Cost: 2 | Ranks: 1 | Progression: 5 | No requirements |
Extra Action Boost: Dragonborn keep fighting long after other races tire. You can use each of your action boosts 1/2/3 additional time per rest. | |||
AP Cost: 2 | Ranks: 3 | Progression: 5 | No requirements |
Arcanum: +25/50/100 Spell Points and +1/+2/+3 Spell Penetration. | |||
AP Cost: 2 | Ranks: 3 | Progression: 5 | No requirements |
Tier Three[edit]
Requires 10 APs spent in tree
Resilience: +10 Maximum Hit Points | |||
AP Cost: 2 | Ranks: 1 | Progression: 10 | No requirements |
Dragon Heritage: +[10/20/30] spell power with the element associated with selected Draconic Ancestry. | |||
AP Cost: 1 | Ranks: 3 | Progression: 10 | Requires: Dragon Breath, Power in Breath |
Power in Breath: +1/+2/+3 DC's of Breath Attacks | |||
AP Cost: 1 | Ranks: 3 | Progression: 10 | No requirements |
Draconic Knowledge: +1 Caster Level and +2 Max Caster Level with the element spell associated with selected Draconic Ancestry. | |||
AP Cost: 2 | Ranks: 1 | Progression: 10 | Requires: Dragon Breath, Power in Breath |
Tier Four[edit]
Requires 15 APs spent in tree
Resilience: +10 Maximum Hit Points and +10 Healing Amplification | |||
AP Cost: 2 | Ranks: 1 | Progression: 15 | Requires: Resilience |
Memory of Flight: Active Ability: Activate: Memories of flight lie within you. You are able to leap through the air to bring the fight to your enemies or traverse chasms that make normal adventure balk. Activation Cost: Nothing Cooldown: 15 Seconds | |||
AP Cost: 2 | Ranks: 1 | Progression: 15 | No requirements |
True Power: +1/+2/+3 to Evocation and Conjuration DCs | |||
AP Cost: 1 | Ranks: 3 | Progression: 15 | Requires: Power in Breath |
Augmented Breath: Select from:
| |||
AP Cost: 2 | Ranks: 1 | Progression: 15 | Requires: Draconic Knowledge |
PnP information and traits[edit]
Dragonborn is one of the primary player races for PnP D&D 4E & 5E
Typical abilities:
- Ability changes: bonus to STR or CON, bonus to CHA, maybe penalty to DEX
- Pick an element, gain breath weapon + resistance
- Many dragonborns sprout wings, gaining glide/flight abilities
Dragonborn in various PnP editions:
Wikipedia has an article on the same subject:
Dragonborn In Elder Scrolls Online
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